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20th International Conference on Automated Planning and Scheduling
Planning in Games - Auxiliary Proceedings
Real-Time Planning for Video-Games: A Purpose for PDDL
, O. Bartheye and É. Jacopin
Layer-Abstraction for Symbolically Solving General Two-Player Games
, P. Kissmann and S. Edelkamp
Towards Planning the History of a Virtual Agent
, L. Kučerová, C. Brom and R. Kadlec
Planning for Individualized Experiences with Quest-Centric Game Adaptation
, Boyang Li and M. Riedl
GPU Exploration of Two-Player Games with Perfect Hash Functions
, D. Sulewski, C. Yücel and S. Edelkamp
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