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20th International Conference on Automated Planning and Scheduling


Planning in Games - Auxiliary Proceedings

 

  • Real-Time Planning for Video-Games: A Purpose for PDDL, O. Bartheye and É. Jacopin
  • Layer-Abstraction for Symbolically Solving General Two-Player Games, P. Kissmann and S. Edelkamp
  • Towards Planning the History of a Virtual Agent, L. Kučerová, C. Brom and R. Kadlec
  • Planning for Individualized Experiences with Quest-Centric Game Adaptation , Boyang Li and M. Riedl
  • GPU Exploration of Two-Player Games with Perfect Hash Functions,  D. Sulewski, C. Yücel and S. Edelkamp
 
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